Friday, January 22, 2016

Psychology of work

Some fascinating ideas here. Selected quotes:

"Assume You're Going Home at 5:30, Then Plan Your Day Backwards."

"Over and over, scientists see that the perception of control over a stressor alters the stressor's impact."

"He insists that although most Americans feel they're working harder than ever, they aren't. The time diaries he studies show that average hours on the job, not only in the United States but also around the globe, have actually been holding steady or going down in the last forty years. Everybody, he says, has more time for leisure. So what gives? It feels like you have no time because it's so fragmented with little annoying tasks that drain the life out of you."

"Shallow work is little stuff like email, meetings, moving information around. Things that are not really using your talents. Deep work pushes your current abilities to their limits. It produces high value results and improves your skills."

And from a related page:

"If while you're making your argument, the only time the other side is silent is because they're thinking about their own argument, they've got a voice in their head that's talking to them. They're not listening to you. When they're making their argument to you, you're thinking about your argument, that's the voice in your head that's talking to you. So it's very much like dealing with a schizophrenic. If your first objective in the negotiation, instead of making your argument, is to hear the other side out, that's the only way you can quiet the voice in the other guy's mind."

-Max

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

I could not love thee, dear, so much,
Loved I not Honor more.

Thursday, January 21, 2016

XP comparison

Table 1
Additional XP required to advance to next level in AD&D 2nd edition
Level Fighter Paladin Cleric Wizard
1 2000 2250 1500 2500
2 2000 2250 1500 2500
3 4000 4500 3000 5000
4 8000 9000 7000 10000
5 16000 18000 14500 20000
6 32000 34000 27500 20000
7 61000 75000 55000 30000
8 125000 150000 110000 45000
9 250000 300000 225000 115000
10 250000 300000 225000 125000

Table 2
XP per hit dice in AD&D 2nd edition
HD XP
1 15
2 35
3 65
4 120
5 175
6 270
7 420
8 650
9 975
10 1400

Table 3
Same-level monsters required to advance to next level in AD&D 2nd edition (table 1 divided by table 2)
Level Fighter Paladin Cleric Wizard
1 134 150 100 167
2 58 65 43 72
3 62 70 47 77
4 67 75 59 84
5 92 103 83 115
6 119 126 102 75
7 146 179 131 72
8 193 231 170 70
9 257 308 231 118
10 179 215 161 90

Table 4
5E XP for AD&D 2nd edition-equivalent monster
(AD&D orcs were weaker relative to PCs than a 5E orc, so I'm using CR=two steps below level as an equivalent for equal HD even though that makes AD&D orcs equivalent CR 1/4 monsters instead of CR 1/2)
PC level Equivalent CR XP
1 0.25 25
2 0.5 50
3 1 100
4 2 200
5 3 450
6 4 700
7 5 1100
8 6 1800
9 7 2300
10 8 2900

Table 5
AD&D 2nd edition-equivalent level advancement tables in 5E (table 3 times table 4)
How many 5E XP monster experience a 2nd edition PC would need to earn to advance to the next level
Level Fighter Paladin Cleric Wizard
1 3350 3750 2500 4175
2 2900 3250 2150 3600
3 6200 7000 4700 7700
4 13400 15000 11800 16800
5 41400 46350 37350 51750
6 83300 88200 71400 52500
7 160600 196900 144100 79200
8 347400 415800 306000 126000
9 591100 708400 531300 271400
10 519100 623500 466900 261000

Table 6
Additional XP required to advance to next level in 5th edition
Level XP
1 300
2 600
3 1800
4 3800
5 7500
6 9000
7 11000
8 14000
9 26000
10 21000

Table 7
(Rough measure of) How much faster advancement is in D&D 5th edition than AD&D 2nd edition (table 5 divided by table 6)
Level Fighter Paladin Cleric Wizard
1 11.17 12.5 8.33 13.92
2 4.83 5.42 3.58 6.0
3 3.44 3.89 2.61 4.28
4 3.53 3.95 3.11 4.42
5 5.52 6.18 4.98 6.9
6 9.26 9.8 7.93 5.83
7 14.6 17.9 13.1 7.2
8 24.81 29.7 21.86 9.0
9 22.73 27.25 20.43 10.44
10 24.72 29.69 22.23 12.43
Table 1
Additional XP required to advance to next level in AD&D 2nd edition
Level Fighter Paladin Cleric Wizard
1     2000    2250    1500    2500
2     2000    2250    1500    2500
3     4000    4500    3000    5000
4     8000    9000    7000    10000
5     16000   18000   14500   20000
6     32000   34000   27500   20000
7     61000   75000   55000   30000
8     125000  150000  110000  45000
9     250000  300000  225000  115000
10    250000  300000  225000  125000

Table 2
XP per hit dice in AD&D 2nd edition
HD  XP
1   15
2   35
3   65
4   120
5   175
6   270
7   420
8   650
9   975
10  1400

Table 3
Same-level monsters required to advance to next level in AD&D 2nd edition (table 1 divided by table 2)
Level Fighter Paladin Cleric  Wizard
1     134     150     100     167
2     58      65      43      72
3     62      70      47      77
4     67      75      59      84
5     92      103     83      115
6     119     126     102     75
7     146     179     131     72
8     193     231     170     70
9     257     308     231     118
10    179     215     161     90

Table 4
5E XP for AD&D 2nd edition-equivalent monster
(AD&D orcs were weaker relative to PCs than a 5E orc, so I'm using CR=two steps below level as an equivalent for equal HD even though that makes AD&D orcs equivalent CR 1/4 monsters instead of CR 1/2)
PC level  Equivalent CR   XP
1         0.25            25
2         0.5             50
3         1               100
4         2               200
5         3               450
6         4               700
7         5               1100
8         6               1800
9         7               2300
10        8               2900

Table 5
AD&D 2nd edition-equivalent level advancement tables in 5E (table 3 times table 4)
How many 5E XP monster experience a 2nd edition PC would need to earn to advance to the next level
Level Fighter Paladin Cleric  Wizard
1     3350    3750    2500    4175
2     2900    3250    2150    3600
3     6200    7000    4700    7700
4     13400   15000   11800   16800
5     41400   46350   37350   51750
6     83300   88200   71400   52500
7     160600  196900  144100  79200
8     347400  415800  306000  126000
9     591100  708400  531300  271400
10    519100  623500  466900  261000

Table 6
Additional XP required to advance to next level in 5th edition
Level XP
1     300
2     600
3     1800
4     3800
5     7500
6     9000
7     11000
8     14000
9     26000
10    21000

Table 7
(Rough measure of) How much faster advancement is in D&D 5th edition than AD&D 2nd edition (table 5 divided by table 6)
Level Fighter Paladin Cleric  Wizard
1     11.17   12.5    8.33    13.92
2     4.83    5.42    3.58    6.0
3     3.44    3.89    2.61    4.28
4     3.53    3.95    3.11    4.42
5     5.52    6.18    4.98    6.9
6     9.26    9.8     7.93    5.83
7     14.6    17.9    13.1    7.2
8     24.81   29.7    21.86   9.0
9     22.73   27.25   20.43   10.44
10    24.72   29.69   22.23   12.43

Tuesday, January 19, 2016

Git whitespace

Required reading to understand git whitespace errors and end-of-line characters:

http://adaptivepatchwork.com/2012/03/01/mind-the-end-of-your-line/

-Max

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

I could not love thee, dear, so much,
Loved I not Honor more.