Friday, December 29, 2023
[AD&D] Dark Sun: The Order (motivations)
Thursday, December 14, 2023
Explanations
I want to vent a little to you about something, but first let me explain why. President Nelson said something true and overall immensely helpful to me in a recent conference talk, but there's part of it that I have an issue with, and I want to vent about it, and I want to vent about it with you in part with the ulterior motive of proving that just because we don't have the same religious beliefs any more doesn't mean we can't have a conversation about religion that you and I will both enjoy. I think you will "get" my issue with this quote and also why I don't ultimately consider it a big deal, but that it's still worth noting.
The quote is:
"As you think celestial, you will find yourself avoiding anything that robs you of your agency. Any addiction—be it gaming, gambling, debt, drugs, alcohol, anger, pornography, sex, or even food—offends God. Why? Because your obsession becomes your god. You look to it rather than to Him for solace. If you struggle with an addiction, seek the spiritual and professional help you need. Please do not let an obsession rob you of your freedom to follow God's fabulous plan."
Both emphases mine. The bold part I have zero problems with and find immensely helpful. (I've been struggling with a food addiction for years and it's super helpful to have official sanction to think of it as an actual spiritual problem, as opposed to something I consider a spiritual problem but am embarrassed to talk about to anyone else because they won't understand why it matters.)
The underlined part I find unsatisfying and a bit of a cop-out. There's an answer but it's much deeper than that, and if I were talking to Heavenly Father directly he would probably say to me either "There are psychological dynamics in play that result in food addiction doing X to your habits which results in Y or Z" or he would say "It's harmful but you're not at a stage yet where I can explain to you exactly why, except via [analogy]."
I'm not saying President Nelson was wrong to phrase it that way because his job is to talk to the world, not only to Max, and I think the world would generally respond poorly to the kind of explanation Max would benefit from (especially the "you're not at a stage yet where I can explain to you"). But the Holy Ghost says to me at least that the Max-directed explanation exists and would satisfy me.
If I know you, E., I would say you have probably had your own run-ins with explanations that are unsatisfying and a bit of a cop-out. I know how it feels.
--
I could not love thee dear, so much,
Loved I not honor more.
Thursday, September 28, 2023
Mirror of the Fire Demon
Wednesday, September 20, 2023
Why I finally switched from Visual Studio to VSCode + Ionide
I've tried out Ionide a few times over the years, but never permanently until now. There are three factors which individually wouldn't be enough to make me reprogram my reflexes for a new IDE:
1.) Font Ligatures. I've started to really appreciate the cognitive benefits of font ligatures, but there's a long-standing bug in Visual Studio that prevents the -> ligature from working. https://github.com/tonsky/FiraCode/issues/846 This was my proximate cause for giving VSCode another try, and VSCode handles it like a champ.
2.) Github Copilot in VS completes whenever you hit Tab, and you can't reconfigure it. Copilot is pretty decent at guessing correct code completions but it's not anywhere close to 100%, and having erroneous code unexpectedly insert itself in the middle of my coding was distracting. In VSCode I set it to complete on Alt-/ instead.
3.) F# Intellisense in VS broke for me about six months ago (https://github.com/dotnet/fsharp/issues/14901) and while it's sort of working again now, it's quite slow, on the order of five or six seconds between fixing a type error and having the red squiggles disappear in VS. In VSCode it's approximately instantaneous.
In theory if VS fixed all three of these issues I would switch back, but right now I'm pretty happy about having moved over. There's some learning curve but the end result feels more productive.
I could not love thee dear, so much,
Loved I not honor more.
Saturday, September 16, 2023
[DFRPG] Making demons demonic
Saturday, September 2, 2023
What is DFRPG? Summary
Friday, September 1, 2023
Converting D&D adventures to Dungeon Fantasy RPG (Powered By GURPS)
Here are my rules:
1.) For treasure values, divide gold piece amounts by 100 and silver amounts by 10, e.g. if the module says you find 200 gp and 35 silver, you find two gold pieces ($800) and three silver pieces ($60). For jewelry/trade goods/etc. apply this same rule directly to the value of the jewels/etc. using whatever currency the value is given in.
2.) For traps, if it's a known trap type from the DFRPG books like a deadfall or crossbow trap, use whatever is listed there. Otherwise, it's noticed with a Per check; Disarmed with a Traps check; unavoidable unless disarmed; and if it's triggered it is Saved/Evaded with a DX check (or Will check if magical, HT check if poisonous), and does the same damage as listed in the module. Since D&D and DFRPG use HP differently, traps with large damage amounts in D&D (e.g. 5d10 poison) are sometimes intended to be reliably lethal, but that's better represented in DFRPG by making them difficult to avoid. Every time you cut the damage dice in half, rounded up, add a -2 penalty to all detection/disarm/evasion rolls. For example, if an evil lich king's tomb has a poison gas damage trap that does 5d10 poison damage per round for 10 rounds if triggered, in DFRPG you can convert it to a 3d10 toxic damage per second gas trap that is detected by Per-2, disarmed by Traps-2, and does no damage this second if you succeed against HT-2. Or you can halve the damage twice more to get a 1d10 damage per second trap that's detected by Per-6, disarmed by Traps-6, and resisted by HT-6.
3.) In all cases, if these simple defaults feel off to you, tweak them! If you want to convert the gas trap from 1d10 damage to 2d6, detected at Per and disarmed at Traps-6 but with no HT check to avoid the damage, do so. These rules are just a starting point to save you hassle for things you don't have a strong opinion about.
Happy gaming to all!
-B.C.
--
I could not love thee dear, so much,
Loved I not honor more.
Wednesday, May 24, 2023
Ukraine war tactics, artillery
Sunday, February 26, 2023
Re: Journal (Daily Impressions From Prayer)
I was thinking about how ready I am for Babylon to be gone and for justice to reign, and I thought of this:
"But I say unto you, I will not drink henceforth of this fruit of the vine, until that day when I drink it new with you in my Father's kingdom." (Matthew 26, D&C 27, etc.)
It's an expression of eagerness. Apparently Jesus is capable of grand romantic gestures too.
-Max
I could not love thee dear, so much,
Loved I not honor more.
Friday, December 23, 2022
Mini-tutorial on GMing different adventure styles
Wednesday, December 7, 2022
Procedures for monster objectives
Wednesday, October 5, 2022
F# probabilities: opposed 3d6 rolls
let distribution3d6 =
[for x in 1..6 do
for y in 1..6 do
for z in 1..6 do
(x+y+z), (x,y,z)]
let probabilityOfSuccess attackerSkill defenderSkill =
let mutable n = 0
let mutable success = 0
for x,_ in distribution3d6 do
for y,_ in distribution3d6 do
n <- n + 1
let successMargin =
match attackerSkill - x with
| n when n >= 0 -> Some n
| _ -> None
match defenderSkill - y, successMargin with
| defenderMargin, Some attackerMargin when attackerMargin > defenderMargin ->
success <- success + 1
| _ -> ()
{| attackerSkill = attackerSkill; defenderSkill = defenderSkill; n = n; success = success; successRatio = (float success/float n) |}
probabilityOfSuccess 15 15
--
I could not love thee dear, so much,
Loved I not honor more.
Wednesday, August 24, 2022
RPGs: difficulty and headroom
Tuesday, August 23, 2022
D&D skill checks: negotiation and adjudication
Sunday, June 5, 2022
Friday, June 3, 2022
Thieves in AD&D: variant rule
Sunday, April 17, 2022
Easter Sunday
Greek values and the morality of infanticide
I could not love thee dear, so much,
Loved I not honor more.
Wednesday, April 6, 2022
George Lucas on happiness
I've discovered along the way that happiness--you live in two worlds here. Happiness is pleasure, and happiness is joy. You know, it can be either one. You add them up and it sort of falls under the uber category of happiness. Pleasure is short-lived. It lasts an hour, it lasts a minute, it lasts a month, and it peaks and then goes down--it peaks very high, but the next time you want to get that same peak you have to do it twice as much. You know, it's like drugs--you have to keep doing because it insulates itself. No matter what it is, whether it's shopping, whether you're engaged in any other kind of pleasure. It all has the same quality about it. On the other hand is joy, and joy is the thing that doesn't go as high as pleasure, in terms of your emotional reaction, but it stays with you. Joy is something you can recall. Pleasure you can't. So the secret is that even though it's not as intense as the pleasure, the joy will last you a lot longer, and people who get the pleasure, they keep saying, "Well, if I can just get richer and get more cars..." You'll NEVER relive the moment you got your first car. That's it. That's the highest peak. Yes, you can get three Ferraris and a new Gulfstream Jet, but you have to keep going, and eventually you run out. It doesn't work. So if you're trying to sustain that level of peak pleasure, you're doomed.
Pleasure's fun. It's great. But you can't keep it going forever. Just accept the fact that it's here and it's gone, and maybe again it'll come back, and you'll get to do it again.
Joy lasts forever. Pleasure is purely self-centered. It's all about YOUR pleasure. It's about you. It's a selfish, self-centered emotion that's created by a self-centered motive of greed. Joy is compassion. Joy is giving yourself to somebody else or something else, and it's a kind of thing that is in its subtlety and lowness much more powerful than pleasure. If you get hung up on pleasure, you're doomed. If you pursue joy, you will find everlasting... happiness.
-George Lucas
Source: https://youtu.be/sCP2SGTIz28?t=503
I could not love thee dear, so much,
Loved I not honor more.