Wednesday, August 31, 2016

Francis Scott Key (biographical details)

There's been some talk lately of the Star Spangled Banner and its author. This article, for instance, says that 'Key himself owned slaves, was an anti-abolitionist and once called his African brethren "a distinct and inferior race of people"' before going on to repeat claims that when Key wrote the third verse of the Star Spangled Banner ("No refuge could save the hireling and slave/From the terror of flight or the gloom of the grave"), Francis Scott Key "was in fact taking pleasure in the deaths of freed black slaves who had decided to fight with the British against the United States."

I clicked on one of the links in the article, the one for "a distinct and inferior" race of people, and learned some interesting things. He wasn't all good, but he wasn't all bad either. Unsurprisingly, he was a man of the times he lived in, and it sounds like he was a pretty good one in many ways. Not in all ways, certainly, but a better man than you'd think if all you knew about him was that he was an "anti-abolitionist" who had owned slaves. Anyway, here's an excerpt from the link, Snow-Storm in August by Jefferson Morley:

Key prided himself as a humanitarian and as a young lawyer relished defending individual colored people in court. Some even called him "the Blacks' lawyer." At the same time, Key shared a general view of the free people of color as shiftless and untrustworthy: a nuisance, if not a menace, to white people. He spoke publicly of Africans in America as "a distinct and inferior race of people, which all experience proves to be the greatest evil that afflicts a community." He nurtured a vision, expressed in deed (though not song), in which African colonization would solve the problem of the free blacks by helping them emigrate to Liberia. Key had worked ceaselessly and ineffectively on behalf of this dream for more than twenty years. He was, as one biographer admitted, a distressingly serious man.

Humanitarian ambition drove him. In his younger days, Key often left Polly and their growing brood to travel throughout the mid-Atlantic promoting the establishment of what were known as Lancaster schools, institutions of learning open to all white children, which evolved into the region's first public schools. He attended the annual General Convention of the Episcopal Church, where he denounced popular amusements like gambling. While some of his coreligionists chafed at his harsh pronouncements, none doubted his piety. Said his friend John Randolph, the brilliant and eccentric Virginia Senator, "His whole life is spent in endeavors that do good for his unhappy fellow-men." Randolph, an iconoclastic bachelor fond of opium and poetry, admired Key's benevolence but did not entirely trust it.

In his relations with enslaved people, Key was decent by the standards of the day. He had grown up on his family's plantation in the hills of northern Maryland surrounded by slaves and an ethic of service. His mother read the Bible to the blacks in residence. Family lore held that his grandmother had been blinded by smoke while rescuing a black family from a fire. Key abhorred the mistreatment of bondsmen and the sundering of families by slave dealers. A prim man, he was incapable of brutality. Condescension came more easily. During his lifetime, Key freed seven of his slaves. He said that all but one of them--whom he did not identify--had thrived in freedom. But in general, Key expressed disappointment at the results of his efforts on behalf of colored people. "I have been thus instrumental in liberating several large families and many individuals," he told a contemporary. "I cannot remember more than two instances, out of this large number, in which it did not appear that the freedom so earnestly sought for them was their ruin." Key concluded Negroes could not handle the responsibilities of liberty in America. When they moved back to Africa, the United States would then be free of slaves (and former slaves) and could thus fulfill its destiny as a "land of the free" for white people. 

~Maximilian

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

"Thou shalt love thy wife with all thy heart, and shalt cleave unto her and none else."

Sunday, August 21, 2016

Freedom of Agency

"For the power is in them, wherein they are agents unto themselves. And inasmuch as men do good they shall in nowise lose their reward." D&C 58:28

"And it must needs be that the devil should tempt the children of men, or they could not be agents unto themselves; for if they never should have bitter they could not know the sweet." D&C 29:39

"And it is given unto them to know good from evil; wherefore they are agents unto themselves, and I have given unto you another law and commandment." Moses 6:56

"For the earth is full, and there is enough and to spare; yea, I prepared all things, and have given unto the children of men to be agents unto themselves." D&C 104:17

The scriptures say that we are agents unto ourselves, with the freedom to choose good or evil. The most grammatically and doctrinally accurate term to describe the privilege that we have is not "free agency" (ungrammatical and misleading to some people) nor "moral agency" (doctrinally incomplete, omits to mention what kind of moral agency we have) but rather "freedom of agency."

We are *free* agents. We have the privilege of choosing with whom to align ourselves, whether God, man, or the devil. And if we choose God, our Father, and follow in the footsteps of His Son and strive to keep all of his commandments out of love for Him, we shall inherit His kingdom and one day become like Him, through the Atonement of Christ. And anyone who does not admire God or love His law can choose to do something else, and He will regretfully allow it.

That is what freedom of agency is about.

~B.C.

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

"Thou shalt love thy wife with all thy heart, and shalt cleave unto her and none else."

Friday, August 19, 2016

Book of Mormon hypothetical

If you were trying to pass the Book of Mormon off as a work of fiction by a 19th-century American fantasist, I would look at it and say, "Nice try. But your attempts to mimic contemporary 19th-century racial attitudes are too superfical and ham-handed to be believable. Sure, you have a superficial references to 'skin of blackness' as a curse, but then you slipped up--there is no discernible stigma against miscegenation with these supposedly 'loathsome' people. Amalickiah, Lamoni, and Amulon and all his followers all contemplate miscegenation with no qualms, and the purported narrator Mormon says not a word disparaging it. Your characters' racism is too shallow to be believably antebellum."

Also I would add, "Your attitudes toward monarchy are way too positive too. Your characters may object, but it's on purely pragmatic grounds, while speaking positively of the theoretical virtues of a good king. This is anachronistic for a book which was purportedly written in 1830, in New England no less, with memories of British misrule still vivid."

"It's an obvious fraud," I would say.

~Max Wilson, August 12, 2012


--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

"Thou shalt love thy wife with all thy heart, and shalt cleave unto her and none else."

Tuesday, August 16, 2016

A Chorus Line: The Sequel

A Chorus Line: The Sequel. Only it's so real.

Michael Blevins (who plays Mark): "I got to do a McDLT commercial and assistant choreographed 'How to Be a Man' (a kid TV show starring Capt. Kangaroo and Melba Moore). I'm being considered for a Broadway show, but in this business you can't really get excited about anything until it's signed on paper."

Yamil Borges (Morales): "It's very ironic. Here I am with my first major motion picture and I haven't worked since April."

Jan Gan Boyd (Connie): "After the film, I took more acting lessons and starred with Robert Ito and Paul Winfield in an hourlong after-school drama called 'War Between the Classes.' I'm up for three films but . . . you never know."

Cameron English (Paul): "I'm waiting for some meaningful part to come along. Meanwhile, my friend and I are developing a line of hand-painted greeting cards."

Tony Fields (Al): "After completing seven months of intense work filming 'Chorus Line,' I returned to L.A. and hit a severe 'post-partum psychosis,' so to speak. I spent the last year getting a good handle on my life. Now I'm ready for anything."

Nicole Fosse (Kristine): "I danced on Michael Blevins' 'How to Be a Man,' and . . . you know, a little of this and a little of that. Mostly I'm just taking it one step at a time."

Vicki Frederick (Sheila): "Just finished a film, 'Stewardess School.' But right now I'm being a mom for my daughter Amanda. There's nothing definite in the future."

Michelle Johnston (Bebe): "After the film, I assisted choreographer Jeffrey Hornaday on the Disney 3-D film 'Captain Eo,' starring Michael Jackson. I can't honestly say that dancing pays my rent because I live with my parents at Hermosa Beach."

Janet Jones (Judy): "I just finished filming 'American Anthem' with Olympic gold medalist Mitch Gaylord (she co-stars as his love interest). It was very strenuous. I'm taking a break, then a vacation. There are some things in the works but nothing definite."

Pam Klinger (Maggie): "After the shooting, I came to L.A. for a couple of months to try my luck. Now I'm back with the Broadway company doing Maggie again, but I'm still trying to get some film or TV work going in L.A."

Audrey Landers (Val): "My newest album, 'Paradise Generation,' went platinum overseas so I'm continuing with my European concert tours. My sister Judy and I are doing an album that I'm producing and my film 'Texas Heat' comes out next March."

Terrence Mann (Larry): "I went from 'Chorus Line' to 'Cats' to a space/horror film called 'Critters' to a space/roller-skate thing called 'Solar Babies.' I can't complain, because I'm an actor and I'm getting by on my acting."

Charles McGowan (Mike): "I've been looking at a couple of scripts. The best one is Tony Bill's project 'Five Corners.' If I get it, I'll play a villain. Meanwhile, I hope to do some commercials."

Alyson Reed (Cassie): "I did a Japanese commercial, took a long-overdue break, turned down some Broadway shows and refused two scripts. I'd love to work but I'm waiting for the right project."

Justin Ross (Greg): "I'm in the process of adapting my club act into an Off-Broadway piece. Meanwhile, I'm hoping for the best, taking my vitamins, have stopped smoking and am eating well."

Blane Savage (Don): "I appeared in a Toyota industrial film, toured with singer Lynda Carter's revue, am up for some pilots and will accept a good role if you have one for me. Call. . . ."

Matt West (Bobby): "I've been pondering my destiny while working on my house in Connecticut."

Gregg Burge (Richie): Unavailable for comment. He's in the new Broadway hit "Song and Dance."

So poignant. It's like they were actually playing themselves the whole time.

-B.C.

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

"Thou shalt love thy wife with all thy heart, and shalt cleave unto her and none else."

Monday, August 8, 2016

Voting fraud

This seems like an important example:

http://www.nationalreview.com/article/438754/james-okeefe-voter-fraud-videos-prove-voter-ID-laws-needed

Dickerson, the anti-voter ID columnist for the Detroit Free Press, ignored the O'Keefe videos that showed the filmmaker being offered ballots. O'Keefe's investigation, Dickerson said, was nothing more than a "social-media circus." He concluded that "although [O'Keefe] and others have been advocating for tougher voter-I.D. laws for years on the grounds that fraud is rampant, none has identified a single instance in which a U.S. election turned on counterfeit votes." But there certainly are examples of elections being overturned for reasons of fraud, including mayoral elections in Miami and East Chicago, Ind.

We've also seen clear evidence of fraud in more important races. In 2008, illegal felon voters appear to have swung the outcome of the critical 2008 Minnesota Senate election. The day after the election, GOP senator Norm Coleman had a 725-vote lead, but a series of recounts over the next six months reversed that result and gave Democrat Al Franken a 312-vote victory. The outcome had a significant impact because it gave Democrats the critical 60th Senate vote they needed to block GOP filibusters. Franken's vote proved crucial in the passage of Obamacare in the Senate.

After Franken was sworn in, a conservative group called Minnesota Majority looked into claims of voter fraud. Comparing criminal records with voting rolls, the group identified 1,099 felons — all ineligible to vote — who had voted in the Franken–Coleman race. Prosecutors were ultimately able to convict only those who were dumb enough to admit they had knowingly broken the law, but that added up to 177 fraudulent voters. Nine out of ten suspect felon voters contacted by a Minneapolis TV station said they had voted for Franken. Minnesota Majority also found all sorts of other irregularities that cast further doubt on the Al Franken victory results. It's noteworthy that evidence of fraud and irregularities in Minnesota had to be gathered by a private group. The fact is that prosecutions for voter fraud are rare in part because the crime is so hard to catch, the level of proof required is high, the priority in filing such cases is low, and district attorneys are reluctant to pursue cases that will anger half of the ruling political class.

-Max

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

"Thou shalt love thy wife with all thy heart, and shalt cleave unto her and none else."

Tuesday, August 2, 2016

5E rule variant: heavy obscurement

Heavy obscurement is so beneficial and so easy to acquire that I've decided to change the rules for it, so that being unseen or hidden does [I]not[/I] give you advantage on ranged attacks (but does enable sneak attack). It still gives advantage as usual on any melee attack (irrespective of weapon reach).

This does several things:

(1) Eliminates the worst abuse of Minor Illusion/Darkness/Fog Cloud/mundane camouflage. Under the vanilla rule, spells like Fog Cloud are disproportionately powerful compared to other spells which grant advantage (Faerie Fire) but allow a saving throw first.

(2) Eliminates the single most annoying thing about binary advantage (that heavy obscurement alone cancels out any number of disadvantage conditions like long range + prone + restrained + frightened, etc.).

(3) Makes more sense, physically. A failed melee attack can represent a successful parry, but a ranged attack cannot generally be parried--a failed attack just represents a miss. Missing on a ranged attack is easier than missing on a melee attack, because melee attacks can be redirected in-flight. Thus, it makes sense that being unseen helps melee attacks but not ranged attacks. Under this rule, camouflage will still help you defensively, but the fact that your foe doesn't know where exactly you are hiding in that bush won't somehow make you better at shooting him.

(4) Gives more of a niche for melee in the game, especially for night-fighting, because when it's dark melee attacks are resolved normally (if neither side has darkvision) but ranged attacks are at disadvantage.

-Max

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

I could not love thee, dear, so much,
Loved I not Honor more.

Saturday, July 9, 2016

Nuclear War (False Alarm)

Wow. This is intense.

Five ballistic missiles were heading towards the Soviet Union from the west coast of the US.

On the monitor in front of Petrov the word "launch" flashed repeatedly in red. The horror of what was unfolding in front of him threatened to overwhelm the officer and he was initially frozen with fear.

If he believed his eyes he was witnessing a preemptive strike by the US, which could kill thousands of his people – the start of World War III.

Protocol demanded that Petrov, then 44, immediately telephone a senior Kremlin official.

However, he hesitated. The lieutenant colonel knew his call would probably trigger a retaliatory attack and a devastating nuclear war could ensue.

He was suspicious that Soviet ground radar had not picked up the approaching missiles. He was also mistrustful of the satellite technology, which was still in its infancy.

As the most senior man in the bunker, he faced an awful choice – follow the rules and make the call or trust his instincts and simply do nothing.

Petrov took the second option and reported the incident as a false alarm.

As the minutes ticked by his heart was racing and he could feel beads of sweat trickling down his back. Petrov's story is told in a new drama-documentary about his life, The Man Who Saved The World, which reveals how close the world came to nuclear war on the night of September 26, 1983.

"I took a gamble," admits Petrov.

"It was probably 50:50 but I had a funny feeling in my gut."

-Max

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

I could not love thee, dear, so much,
Loved I not Honor more.

South China Sea

Interesting background on the South China Sea situation. Easy read, and I learned something.

http://qz.com/705223/where-exactly-did-chinas-nine-dash-line-in-the-south-china-sea-come-from/

Under Unclos, coastal nations get an exclusive economic zone (EEZ) 200 nautical miles from their shores. In that zone they have sole exploitation rights over all natural resources, though other nations have the freedom of navigation and overflight. The waters within 12 nautical miles are "territorial waters," where countries have essentially full sovereignty.

An EEZ also applies to the area around a country's islands too—so whoever controls the Spratlys and Paracels, for instance, also gets a large chunk of ocean to go with them. China's nine-dash line not only encompasses those strategic bits of rock but also overlaps with several countries' EEZs. [snip]

China's provocations operate at various levels. The most basic is sending fishing trawlers to fish in other countries' EEZs. It backs them up with refueling ships—disguised as fishing boats—and even sends its own coast guard to extricate them when they get caught. This sort of behavior has prompted Indonesia, for one, to beef up its military presence and turn to nano-satellites to better track potential trespassers in its waters.

China has also built artificial islands islands in the South China Sea by pumping sand onto live coral reefs and then paving them over with concrete. This kind of action—which also does great environmental damage—gives China a base (paywall) for air and sea patrols.

The next level is to act as if these artificial islands are real land, with their own EEZs and territorial waters. Under Unclos, such artificial islands don't have maritime rights, and nor do submerged reefs. But in a "freedom-of-navigation operation" in May, the US sent a naval vessel deliberately within 12 nautical miles of the Spratly archipelago's Fiery Cross Reef, on top of which China has built an island. (It has a runway for fighter jets, a hospital with its own garden, and even a farm with about 500 animals.) In response, China scrambled jets and shadowed the US vessel with three warships, ordering it to leave the area.

-Max

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

I could not love thee, dear, so much,
Loved I not Honor more.

Friday, July 8, 2016

Synaptic pruning

J.

You might find this interesting.

http://www.fastcompany.com/3059634/your-most-productive-self/your-brain-has-a-delete-button-heres-how-to-use-it

...Researchers are just starting to unravel this mystery, but what they do know is the synaptic connections that get used less get marked by a protein, C1q (as well as others). When the microglial cells detect that mark, they bond to the protein and destroy—or prune—the synapse...

WHY SLEEP MATTERS

Have you ever felt like your brain is full? Maybe when starting a new job, or deep in a project. You're not sleeping enough, even though you're constantly taking in new information. Well, in a way, your brain actually is full.

When you learn lots of new things, your brain builds connections, but they're inefficient, ad hoc connections. Your brain needs to prune a lot of those connections away and build more streamlined, efficient pathways. It does that when we sleep.

Your brain cleans itself out when you sleep—your brain cells shrinking by up to 60% to create space for your glial gardeners to come in take away the waste and prune the synapses.

Have you ever woken up from a good night's rest and been able to think clearly and quickly? That's because all the pruning and pathway-efficiency that took place overnight has left you with lots of room to take in and synthesize new information—in other words, to learn...

BE MINDFUL OF WHAT YOU'RE MINDFUL OF

And in fact, you actually have some control over what your brain decides to delete while you sleep. It's the synaptic connections you don't use that get marked for recycling. The ones you do use are the ones that get watered and oxygenated. So be mindful of what you're thinking about.

If you spend too much time reading theories about the end of Game of Thrones and very little on your job, guess which synapses are going to get marked for recycling?

-Max

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

I could not love thee, dear, so much,
Loved I not Honor more.

Wednesday, July 6, 2016

Dark Sun Character Trees

Here's some old rules that might be useful at some point:


CHARACTER TREES

DARK SUN™ campaigns are set in a violent world. Powerful magics and psionics, desperate hordes of raiders, and even the unforgiving desert wastes all conspire against player characters—death is not at all uncommon on Athas, nor is it uncommon for player characters in DARK SUN campaigns.

Replacing a fallen player character of high level with a novice first level character is never satisfying for the player. Also, where this new character fits into the plot is usually contrived on the spot.

In DARK SUN campaigns, players are encouraged to use character trees, where they play with only one character at a time, but they have four to call upon at the beginning of any particular adventure.

In brief, a character tree consists of one active character (which the player is using as his player character) and three inactive characters. the active character takes part in the adventure, performing actions in the campaign world. When a new adventure begins, the player may switch to one of his inactive characters or keep his previously active character to continue play.


SETTING UP A CHARACTER TREE 

To begin a character tree, a player should completely roll up four characters. Once this is done, the player selects the character that he intends to run for the first adventure, making that one his 'active" character. the other three are inactive.

Alignment

The four characters that make up a player's character tree are unrestricted as to class or race; any combination is acceptable. However, the alignment of these characters is restricted. All of the four characters in a character tree must be either good, neutral, or evil. Devotion to chaos or law makes no difference, however. 

For example, one character tree might have a chaotic good dwarven gladiator, a lawful good thri-kreen fighter, a neutral good human bard, and a chaotic good elven preserver. the thri-kreen could not be lawful evil or even lawful neutral and still be a part of that character tree. 

If a character is forced to change alignment so that it no longer fits within the tree, that character must be discarded (or, optionally, the player may discard the other three, inserting three new characters into his tree and adopt this new alignment). 

Discarded characters should be given to the dungeon master for use as NPCs.


CHANGING CHARACTERS 


There are three instances when a player may switch the character he wishes to use in play: between adventures, during an adventure, or upon an active character's death.

Between Adventures

When an adventure is concluded (in the eyes of the DM, that is), a player may switch his active character for an inactive one. The player is not obligated to do so, and may keep one character active through any number of consecutive adventures.

During an Adventure

Within the scope of the campaign world, calling upon another character to replace the active character requires a substantial investment in time, whether for sending messages or journeying and searching for the transient inactive characters of the tree (psionics and magic may mahe this task easier, but cannot solve all the problems). The DM should sparingly allow players to switch their active character during an adventure, and usually impose a 3d6 day delay. The DM should never allow switching during critical or dangerous scenes of an adventure. Any switching of characters during an adventure is subject to the discretion of the DM, who may freely veto any request to do so.

Upon an Active Character's Death


When the active character dies, one of the inactive characters on the tree is assumed to arrive on the scene within one day (if possible). The player picks which inactive character will arrive and must subsequently roll a new first-level character to occupy the vacated spot on the tree. If circumstances mahe it difficult for a new character to arrive, the DM may be forced to extend the period before the newly activated adventurer arrives.


CHARACTER ADVANCEMENT

The active character in a campaign receives experience points and advances in levels just as described in the Player's Handbook. 

Every time the active character goes up a level of experience, the player may also advance one of his inactive characters one level. the inactive character chosen must be of a lower level than the active character. Adjust the experience point total on that inactive character's sheet to the minimum number for the new level attained. 

For purposes of character tree advancement, multi-and dual-classed characters that are inactive may only advance in one class. As active characters, multi-class characters cause an inactive character to advance when he increases one level in each of his classes. A dual-classed character causes an inactive character to advance with every level he attains. 

For inactive multi-class characters, care must be taken that a single experience point total can correctly yield the level combination. In general, an inactive multi-classed character should never be more than one level different in each class (3,3,4 is okay, 3,3,9 is not).


THE STATUS OF INACTIVE CHARACTERS

Inactive characters are not NPCs or followers. They aren't involved in the adventure at any time. At no time will a player's active and inactive characters come into contact in the campaign world. 

When not in play, inactive characters are assumed to be elsewhere on Athas, performing other tasks. 

All characters in a character tree are assumed to know each other and are working toward similar ends. the player may invent connections—the characters are all sons of the same powerful woman, are distant cousins, friends from childhood, etc. However, there is no need to have any relationship between them—the player may decide that the individuals in his character tree have no more than a passing acquaintance with one another. 


USING THE CHARACTER TREE TO ADVANTAGE
 

The character tree's chief purpose is to give every player a pool of adventurers to choose from for different situations or when one of his characters dies. The player is familiar with these characters and can apply their strengths more readily than he might be able to with freshly created characters. However, if care is taken, the character tree can be a valuable tool to the player in an extended campaign. 

As only one inactive character gains a level of experience every time the active character does so, deciding which character to advance might be a decision based on which direction the campaign seems to be taking. If, for instance, a large war is in progress, a player may wish to use his fighter for his active character. If the war is winding down, he might want to advance inactive non-fighter characters for the post war adventures to come. 

As another example, the quest might be a dangerous trek across the wilderness to steal a magical item from an ancient defiler's mansion. the player might use his ranger character to make the journey, but all the while might be using his inactive character advancements to make his thief more powerful for the final assault on the mansion.


EXCHANGES BETWEEN CHARACTERS


Even though characters are on the same tree, they cannot freely exchange equipment, magical items, cash, or personal possessions. Keep separate lists for all such items. In some instances, if there is a compelling reason to do so, characters may exchange important items or information, but this is an option that can be easily abused. In general, items stick with the original character and that's that.


--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

I could not love thee, dear, so much,
Loved I not Honor more.

Friday, June 24, 2016

Bounded Accuracy

[Originally posted at http://dnd.wizards.com/go/article.aspx?x=dnd/4ll/20120604 but no longer available.]

Conventional D&D wisdom tells us that the maxim "the numbers go up" is an inherent part of the class and level progression in D&D. While that might be true, in the next iteration of the game we're experimenting with something we call the bounded accuracy system.

The basic premise behind the bounded accuracy system is simple: we make no assumptions on the DM's side of the game that the player's attack and spell accuracy, or their defenses, increase as a result of gaining levels. Instead, we represent the difference in characters of various levels primarily through their hit points, the amount of damage they deal, and the various new abilities they have gained. Characters can fight tougher monsters not because they can finally hit them, but because their damage is sufficient to take a significant chunk out of the monster's hit points; likewise, the character can now stand up to a few hits from that monster without being killed easily, thanks to the character's increased hit points. Furthermore, gaining levels grants the characters new capabilities, which go much farther toward making your character feel different than simple numerical increases.

Now, note that I said that we make no assumptions on the DM's side of the game about increased accuracy and defenses. This does not mean that the players do not gain bonuses to accuracy and defenses. It does mean, however, that we do not need to make sure that characters advance on a set schedule, and we can let each class advance at its own appropriate pace. Thus, wizards don't have to gain a +10 bonus to weapon attack rolls just for reaching a higher level in order to keep participating; if wizards never gain an accuracy bonus, they can still contribute just fine to the ongoing play experience.

This extends beyond simple attacks and damage. We also make the same assumptions about character ability modifiers and skill bonuses. Thus, our expected DCs do not scale automatically with level, and instead a DC is left to represent the fixed value of the difficulty of some task, not the difficulty of the task relative to level.

We think the bounded accuracy system is good for the game for a number of different reasons, including the following:

Getting better at something means actually getting better at something. Since target numbers (DCs for checks, AC, and so on) and monster accuracy don't scale with level, gaining a +1 bonus means you are actually 5% better at succeeding at that task, not simply hitting some basic competence level. When a fighter gets a +1 increase to his or her attack bonus, it means he or she hits monsters across the board 5% more often. This means that characters, as they gain levels, see a tangible increase in their competence, not just in being able to accomplish more amazing things, but also in how often they succeed at tasks they perform regularly.

Nonspecialized characters can more easily participate in many scenes. While it's true that increases in accuracy are real and tangible, it also means that characters can achieve a basic level of competence just through how players assign their ability bonuses. Although a character who gains a +6 bonus to checks made to hide might do so with incredible ease, the character with only a naked ability bonus still has a chance to participate. We want to use the system to make it so that specialized characters find tasks increasingly trivial, while other characters can still make attempts without feeling they are wasting their time.

The DM's monster roster expands, never contracts. Although low-level characters probably don't stack up well against higher-level monsters, thanks to the high hit points and high damage numbers of those monsters, as the characters gain levels, the lower-level monsters continue to be useful to the DM, just in greater numbers. While we might fight only four goblins at a time at 1st level, we might take on twelve of them at 5th level without breaking a sweat. Since the monsters don't lose the ability to hit the player characters—instead they take out a smaller percentage chunk of the characters' hit points—the DM can continue to increase the number of monsters instead of needing to design or find whole new monsters. Thus, the repertoire of monsters available for DMs to use in an adventure only increases over time, as new monsters become acceptable challenges and old monsters simply need to have their quantity increased.

Bounded accuracy makes it easier to DM and easier to adjudicate improvised scenes. After a short period of DMing, DMs should gain a clear sense of how to assign DCs to various tasks. If the DM knows that for most characters a DC of 15 is a mildly difficult check, then the DM starts to associate DC values with in-world difficulties. Thus, when it comes time to improvise, a link has been created between the difficulty of the challenge in the world (balancing as you run across this rickety bridge is pretty tough due to the breaking planks, especially if you're not a nimble character) and the target number. Since those target numbers don't change, the longer a DM runs his or her game, the easier it is going to be to set quick target numbers, improvise monster attack bonuses and AC, or determine just what kind of bonus a skilled NPC has to a particular check. The DM's understanding of how difficult tasks are ceases to be a moving target under a bounded accuracy system.

It opens up new possibilities of encounter and adventure design. A 1st-level character might not fight the black dragon plaguing the town in a face-to-face fight and expect to survive. But if they rally the town to their side, outfit the guards with bows and arrows, and whittle the dragon down with dozens of attacks instead of only four or five, the possibilities grow. With the bounded accuracy system, lower-level creatures banding together can erode a higher-level creature's hit points, which cuts both ways; now, fights involving hordes of orcs against the higher-level party can be threatening using only the basic orc stat block, and the city militia can still battle against the fire giants rampaging at the gates without having to inflate the statistics of the city guards to make that possible.

It is easier for players and DMs to understand the relative strength and difficulty of things. Under the bounded accuracy system, a DM can describe a hobgoblin wearing chainmail, and, no matter what the level of the characters, a player can reasonably guess that the hobgoblin's AC is around 15; the description of the world matches up to mechanical expectations, and eventually players will see chainmail, or leather armor, or plate mail in game and have an instinctive response to how tough things are. Likewise, a DM knows that he or she can reasonably expect players to understand the difficulty of things based purely on their in-world description, and so the DM can focus more on the details of the world rather than on setting player expectations.

It's good for verisimilitude. The bounded accuracy system lets us perpetually associate difficulty numbers with certain tasks based on what they are in the world, without the need to constantly escalate the story behind those tasks. For example, we can say that breaking down an iron-banded wooden door is a DC 17 check, and that can live in the game no matter what level the players are. There's no need to constantly escalate the in-world descriptions to match a growing DC; an iron-banded door is just as tough to break down at 20th level as it was at 1st, and it might still be a challenge for a party consisting of heroes without great Strength scores. There's no need to make it a solid adamantine door encrusted with ancient runes just to make it a moderate challenge for the high-level characters. Instead, we let that adamantine door encrusted with ancient runes have its own high DC as a reflection of its difficulty in the world. If players have the means of breaking down the super difficult adamantine door, it's because they pursued player options that make that so, and it is not simply a side effect of continuing to adventure.

This feeds in with the earlier point about DMs and players understanding the relative strengths and weaknesses of things, since it not only makes it easier to understand play expectations, but it also ties those expectations very firmly to what those things are in the world. Now, we want to avoid situations where DMs feel bound by the numbers. ("Hey," says the player, "you said it was an iron-bound wooden door and I rolled a 17, what do you mean I didn't break it down?") We hope to do that by making sure we focus more on teaching DMs how to determine DCs and other numbers, and letting them adjust descriptions and difficulties based on their needs.

-Rodney Thompson, D&D designer

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

I could not love thee, dear, so much,
Loved I not Honor more.

Wednesday, June 22, 2016

On X-Projects

On X-projects:

"The typical X project focused on a needed technology. Although the technique is applicable to many areas of technology, I'll stay with aerospace for the moment. One designs the best ship possible given existing technology. There are to be few to no stretches or reaches: we are not looking for new technology, we are looking to see what the best we have can do – and thereby identify what's needed next.

"The ship is built. Typically there will be three vehicles (tail numbers in the jargon). The first is flown to find out its capabilities. Then those limits are tested, and tested again. Frequently tail number One is destroyed in the test process, although that's not inevitable. Using what was learned from One, Two is modified and flown to its limits, and kept flying until there is no more to learn. Number Three makes a few token flights and goes to the Smithsonian."

It works in software too. "Build one to throw away." This is why the planning phase between sprints is important.

-Max

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

I could not love thee, dear, so much,
Loved I not Honor more.

Monday, May 9, 2016

On Motherhood and Fatherhood

[Discussion from elsewhere about Mother's Day and whether it is offensive to be referred to as a "second mother" to a child not your own]

Eve was called "the mother of all living" long before she ever gave birth to anyone.

I'm perfectly fine with perceiving "Fatherhood" as something other than biological. Ultimately all fathering is adoptive anyway. I existed (in some form) long before I had any father at all, but I'm grateful to Heavenly Father for deciding that I was worth spending effort on, for giving me a spirit and instruction and a chance to become more.

The first principles of man are self-existent with God. God himself, finding he was in the midst of spirits and glory, because he was more intelligent, saw proper to institute laws whereby the rest could have a privilege to advance like himself. The relationship we have with God places us in a situation to advance in knowledge. He has power to institute laws to instruct the weaker intelligences, that they may be exalted with Himself, so that they might have one glory upon another, and all that knowledge, power, glory, and intelligence, which is requisite in order to save them in the world of spirits. -Joseph Smith

Fatherhood is the essence of the priesthood, and parenting is the essence of divinity. There's a sign at work that says "Live as though you will die today. Learn as though you will live forever." And learning is great. But learning without teaching ultimately starts feeling empty, at least to me. Passing on knowledge, empowering and strengthening others, is the essence of a happy life. And that is fatherhood and motherhood: "to bring to pass the immortality and eternal life of [your children]."

"Love is one of the chief characteristics of Deity, and ought to be manifested by those who aspire to be the sons of God. A man filled with the love of God, is not content with blessing his family alone, but ranges through the whole world, anxious to bless the whole human race." Joseph Smith said that, and I'm persuaded that this is what is meant by the scripture which says, "In the celestial glory there are three heavens or degrees; And in order to obtain the highest, a man must enter into this order of the priesthood [meaning the new and everlasting covenant of marriage]; And if he does not, he cannot obtain it." That order of the priesthood is the desire to bless the whole human race.

-Max

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

I could not love thee, dear, so much,
Loved I not Honor more.

Thursday, May 5, 2016

Drinking and Intellectual Independence

Just as it would have been interesting to have a vegetarian president (Ben Carson) and see what kind of influence that had on American diets, it would be interesting to have a President who doesn't drink (let alone drink and drive):

For Trump, teetotaling was ingrained in him by his older brother Fred, who struggled with alcoholism.

"I learned a lot from my brother, Fred," Trump told Forbes. "He set an example. It wasn't, maybe, the example that people would think, but it really was, in its own way, an example. That here was this fantastic guy, who got caught up in the alcohol, and he ultimately died from alcoholism."

"I used to say that I didn't drink because of Fred, I would never drink."

Linked from that article was this one, which had a quote from Warren Buffet that I really appreciate:

Warren Buffett: You don't need a lot of brains in this business. I've always said if you've got an IQ of 160, give away 30 points to somebody else, because you don't need it in investments. What you need is emotional stability. You have to be able to think independently, and when you come to a conclusion you have to really not care what other people say. Just follow the facts and your reasoning. That's tough for a lot of people. But that part, I was just lucky with. I was born that way.

SF: But what was that extra thing? So many will acknowledge that, and yet, as we saw in the current crisis, they panicked while you went into seemingly potential disasters like GE and Goldman Sachs.

WB: I can't really tell you. I didn't learn it in school or anything. It never bothered me if people disagreed with what I thought, as long as I felt I knew the facts. There's a whole bunch of things I don't know a thing about. I just stay away from those. I stay within what I call my circle of competence. Tom Watson [IBM founder] said it best. He said, "I'm no genius, but I'm smart in spots, and I stay around those spots."

Emphasis added.

-M

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

I could not love thee, dear, so much,
Loved I not Honor more.

Tuesday, April 26, 2016

Reputation in 5E

[One of my players asked for some kind of game structure around reputation and notoriety. Here's my quick version of what I think I'm going to try out this week.]

Reputation exists within a certain context which we'll call a peer group. Everyone in the peer group knows the reputation of everyone else in the peer group. A minor embarrassment (by the standards of that peer group) such as not getting invited to a party costs you 5 reputation (within that peer group), while a minor victory (getting a famous celebrity to attend) earns you 5 reputation. A major embarrassment (clothes catching on fire at a party) could cost up to half your reputation or 100 points (whichever is greater), while a major victory (saving the city) could double it. (DM's discretion here as to magnitude.) The only mechanical effects of reputation are that you can give it away to someone with less reputation, you can spend it to "attack" the reputation of someone who has less than you do (degrading both equally on a 1:1 basis), and everyone knows how much reputation everyone has. The additional roleplaying consequence is that people who want reputation within a certain peer group are likely to cooperate with those with high reputation, who therefore have the power to enhance or destroy other people's reputations. Toadies and flunkies, in-groups, out-groups, etc., all emerge naturally from this simple set of rules.

You can participate in multiple peer groups and have different reputations within each. I might have loads of street cred (Reputation: 500 among the Waterdeep Toughs) but be virtually unknown amongst the nobility (Reputation: 5 for once attending a certain party) and yet be hated and feared by chromatic dragons (Reputation: 200 for killing three dragons). Note that Reputation doesn't have to mean that people like you (the dragons hate me), but if I want to spend my credibility mocking a certain chromatic dragon he has to respond (likely by trying to kill me) or be shamed among his peers. A regular peasant wouldn't have that kind of leverage.

Notoriety is reputation with a peer group of bad guys.

The point of the reputation system is so that players can know in advance, some quantifiable way, what abstract effects their actions will have and thereby increase their feeling of agency. In my specific player's case, last week he rescued some peasants from gnolls and then threatened them afterward when they failed to give him any money. He ended up destroying their house, barn, and prized plow. In the proposed system, that might be -100 reputation among People Who Live Near Adarak, and +5 among Manly Psychopaths Who Live Near Adarak. The gnolls might even be peers within the Manly Psychopath peer group, and those of them who survived undoubtedly would lose reputation (-20 reputation?) if word of their defeat got around. How that affects their behavior depends on how important their reputation is to them, and what they think is the best way of getting it back.

Finally, I might build in some quick handles into every peer group that let you gain some starting reputation. E.g. Street Toughs might give you an initial reputation equal to your Intimidation passive score, and Nobility might let you gain 5 reputation with a week's worth of effort and a successful Persuasion check against 1/5 your current reputation. The purpose of the handles is, again, to empower the players with specific knowledge about their options.

-B.C.

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

I could not love thee, dear, so much,
Loved I not Honor more.

Saturday, April 23, 2016

Mrs Palmer's memory

[Excerpt from Mrs. Palmer's account, as published in They Knew The Prophet.]

I remember the excitement stirred up among some of the people over Joseph's First Vision, and of hearing my father contend that it was only the sweet dream of a pure minded boy. One of our church leaders came to my father to remonstrate against his allowing such close friendship between his family and the "Smith Boy," as he called him. My father defended his own position by saying that Joseph was the best help he had ever found. He told the churchman that he always fixed the time of hoeing his large field to that when he could secure the services of Joseph Smith, because of the influence that boy had over the wild boys of the neighborhood, and explained that when these boys, or young men, worked by themselves much time would be spent in arguing and quarreling, which often ended in a ring fight. But when Joseph Smith worked with them, the work went steadily forward, and he got the full worth of the wages he paid.

I remember the churchman saying, in a very solemn and impressive tone, that the very influence the boy carried was the danger they feared for the coming generation, that not only the young men, but all who came incontact with him, would follow him, and he must be put down.

Not until Joseph had had a second vision and begun to write a book which drew many of the best and brightest people of the churches away did my parents come to a realization of the fact that their friend, the churchman, had told them the truth. Then, my family cut off their friendship for all the Smiths, for all the family followed Joseph. Even the father, intelligent man that he was, could not discern the evil he was helping to promote. My parents then lent all the aid they could in helping to crush Joseph Smith; but it was too late. He had run his course too long. He could not be put down.

There was never a truer, purer, nobler boy than Joseph Smith, before he was led away by superstition.

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

I could not love thee, dear, so much,
Loved I not Honor more.

Harriet Tubman

I found these accounts moving. (From http://docsouth.unc.edu/neh/bradford/bradford.html.)

         It has been mentioned that Harriet never asks anything for herself, but whenever her people were in trouble, or she felt impelled to go South to guide to freedom friend or brother, or father and mother, if she had not time to work for the money, she was persistent till she got it from somebody. When she received one of her intimations that the old people were in trouble, and it was time for her to go to them, she asked the Lord where she should go for the money. She was in some way, as she supposed, directed to the office of a certain gentleman in New York. When she left the house of her friends to go there, she said, "I'm gwine to Mr.--'s office, an' I ain't gwine to lebe there, an' I ain't gwine to eat or drink till I git enough money to take me down after the ole people."

         She went into this gentleman's office.

         "What do you want, Harriet?" was the first greeting.

         "I want some money, sir."

         "You do? How much do you want?"

         "I want twenty dollars, sir."

         "Twenty dollars? Who told you to come here for twenty dollars?"

         "De Lord tole me, sir."

         "Well, I guess the Lord's mistaken this time."

         "I guess he isn't, sir. Anyhow I'm gwine to sit here till I git it."

         So she sat down and went to sleep. All the morning and all the afternoon she sat there still, sleeping and rousing up--sometimes finding the office full of gentlemen--sometimes finding herself alone. Many fugitives were passing through Now York at that time, and those who came in supposed that she was one of them, tired out and resting. Sometimes she would be roused up with the words, "Come, Harriet, you had better go. There's no money for you here." "No, sir. I'm not gwine till I git my twenty dollars."

         She does not know all that happened, for deep sleep fell upon her; but probably her story was whispered about, and she roused at last to find herself the happy possessor of sixty dollars, which had been raised among those who came into the office. She went on her way rejoicing, to bring her old parents from the land of bondage. She found that her father was to be tried the next Monday, for helping off slaves; so, as she says, she "removed his trial to a higher court," and hurried him off to Canada. One more little incident, which, it is hoped, may not be offensive to the young lady to whom it alludes, may be mentioned here, showing Harriet's extreme delicacy in asking anything for herself. Last winter ('67 and '68), as we all know, the snow was very deep for months, and Harriet and the old people were completely snowed-in in their little home. The old man was laid up with rheumatism, and Harriet could not leave home for a long time to procure supplies of corn, if she could have made her way into the city. At length, stern necessity compelled her to plunge through the drifts to the city, and she appeared at the house of one of her firm and fast friends, and was directed to the room of one of the young ladies. She began to walk up and down, as she always does when in trouble. At length she said, "Miss Annie?" "What, Harriet?" A long pause; then again, "Miss Annie?" "Well, what is it, Harriet?" This was repeated four times, when the young lady, looking up, saw her eyes filled with tears. She then insisted on knowing what she wanted. And with a great effort, she said, "Miss Annie, could you lend me a quarter till Monday? I never asked it before." Kind friends immediately supplied all the wants of the family, but on Monday Harriet appeared with the quarter she had borrowed.

         But though so timid for herself, she is bold enough when the wants of her race are concerned. Even now, while friends are trying to raise the means to publish this little book for her, she is going around with the greatest zeal and interest to raise a subscription for her Freedmen's Fair. She called on Hon. Wm. H. Seward, the other day, for a subscription to this object. He said, "Harriet, you have worked for others long enough. It is time you should think of yourself. If you ask for a donation for yourself, I will give it to you; but I will not help you to rob yourself for others."

         Harriet's charity for all the human race is unbounded. It embraces even the slaveholder--it sympathizes even with Jeff. Davis, and rejoices at his departure to other lands, with some prospect of peace for the future. She says, "I tink dar's many a slaveholder 'll git to Heaven. Dey don't know no better. Dey acts up to de light dey hab. You take dat sweet little child (pointing to a lonely baby)--'pears more like an angel dan anyting else--take her down dere, let her nebber know nothing 'bout [Negros] but they was made to be whipped, an' she 'll grow up to use the whip on 'em jus' like de rest. No, Missus, its because dey don't know no better." May God give the people to whom the story of this woman shall come, a like charity, so that through their kindness the last days of her stormy and troubled life may be calm and peaceful.


--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

I could not love thee, dear, so much,
Loved I not Honor more.

Tuesday, April 19, 2016

Joseph Smith's own Bible

Reading the JST (Joseph Smith's "new translation" of the Bible) in some ways feels a lot like reading someone else's scriptures, with their own highlights and notes. It's interesting to see what he flags as important or not important. Let me give you a specific example. Rev 2:18-19 says:

18 And unto the angel of the church in Thyatira write; These things saith the Son of God, who hath his eyes like unto a flame of fire, and his feet are like fine brass;

19 I know thy works, and charity, and service, and faith, and thy patience, and thy works; and the last to be more than the first.
 
In some cases, repetition in the scriptures is significant. Is it doctrinally significant in this case that "thy works" appears both at the beginning and the end of the list? Joseph Smith didn't think so, after consulting with the Holy Ghost. I know because in the Bible he was using he crossed out the second occurrence, "and thy works." That means that "the last" means patience--thy patience will be more than thy works. That fits with the rest of what the Lord tells those in Thyatira: "I will put upon you none other burden. But that which ye have already hold fast till I come." You may not outwardly appear to accomplish much, he seems to be saying, but if you just endure to the end as saints I will be happy with you. Be humble and be faithful, and I will comfort you when I come.

-Max

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

I could not love thee, dear, so much,
Loved I not Honor more.

Saturday, April 16, 2016

Paradox of Leadership

There's a tension in the gospel which almost looks like a paradox: we are instructed to be the light of the world and the salt of the earth, to invite others to come to Christ. But we are also told that the Church is a hospital for sinners, not a cathedral (or whatever) only for saints. That is, everyone is welcome no matter where they are in their spiritual progression.

This means that there may come a time, or many times, when you see people around you even at church who embarrass you. Don't be shocked or disappointed or disillusioned. It's part of the plan. When this happens, you need to:

(1) Exercise charity. Do not judge them too harshly for their weaknesses.
(2) Realize that maybe you are the spiritual adult in the room. Be the light for them. Do not contend, but do not compromise your integrity either. Just do what is right.

In short, the answer is individual virtue. We're called to be the light of the world not only to the world but to each other. You'll know you're living the gospel right when you sometimes feel alone.

"The Son of Man hath descended below them all. Art thou greater than he?"

~B.C.

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

I could not love thee, dear, so much,
Loved I not Honor more.

Friday, April 15, 2016

Suddenly

Aiath/Migron/Michmash/Geba/Ramah/etc. are all places on the way to Jerusalem. I infer that Nob is where Isaiah 37:36 occurs, when the angel smites them. But don't read this too literally--Isaiah isn't JUST talking about the Babylonian invasion, he's talking about a pattern that occurs throughout history, including today, where the mighty are suddenly humbled by the Lord. That general principle is presumably why Nephi included this chapter of Isaiah in 2 Nephi 20.

~Max


Isaiah 10: 28-34

28 He is come to Aiath, he is passed to Migron; at Michmash he hath laid up his carriages:

29 They are gone over the passage: they have taken up their lodging at Geba; Ramah is afraid; Gibeah of Saul is fled.

30 Lift up thy voice, O daughter of Gallim: cause it to be heard unto Laish, O poor Anathoth.

31 Madmenah is removed; the inhabitants of Gebim gather themselves to flee.

32 As yet shall he remain at Nob that day: he shall shake his hand against the mount of the daughter of Zion, the hill of Jerusalem.

33 Behold, the Lord, the Lord of hosts, shall lop the bough with terror: and the high ones of stature shall be hewn down, and the haughty shall be humbled.

34 And he shall cut down the thickets of the forest with iron, and Lebanon shall fall by a mighty one.

--
If I esteem mankind to be in error, shall I bear them down? No. I will lift them up, and in their own way too, if I cannot persuade them my way is better; and I will not seek to compel any man to believe as I do, only by the force of reasoning, for truth will cut its own way.

I could not love thee, dear, so much,
Loved I not Honor more.